Capturable Points Overview
The differences between permanent cartels, rotating cartels and Rebel Hideouts.
Capturable Points Overview
STS contains three different kinds of capturable point. Each has its own capture process and reward system.
Permanent cartels
Four permanent cartel zones remain on the map throughout the restart:
- Southern Drug Cartel
- Church Arms Cartel
- Northern Drug Cartel
- Zaros Bay Arms Cartel
These provide continuing group rewards while held. An enemy must first neutralize an owned cartel and then capture it.
Rotating cartel events
A rotating cartel appears at one of twelve possible locations when the population requirement is met. It is a temporary event with an immediate cash payout and a chance to spawn an airdrop.
Rebel Hideouts
There are two capturable Rebel Hideouts. Ownership unlocks the hideout's Rebel stores, cashpoint and vehicle services for the controlling group. These use a flag interaction rather than the cartel-zone progress system.
Universal advice
- Join or create a group before attempting a capture.
- Leave your vehicle and enter the capture area on foot.
- Have a proper weapon equipped; binoculars and rangefinders do not count.
- A competing eligible group pauses or contests cartel progress.
- Staff or support-duty gear prevents capture participation.
- Read the server's capture-zone and initiation rules before fighting.