Illegal Activities: Before You Begin
Risk, preparation and the basic illegal progression loop.
Illegal Activities: Before You Begin
Illegal activities offer higher-risk progression for civilians. Illegal licences, goods, tools and weapons can lead to arrest, seizure or other in-character consequences.
Read the rules first
- Server rules always take priority over this mechanical guide.
- Check initiation, robbery, hostage and major-crime rules before taking part.
- A visible interaction in game does not remove any roleplay requirement.
- Do not use this guide to bypass staff instructions or exploit a broken activity.
Recommended preparation
- Play as a civilian unless the activity specifically supports another faction.
- Carry food, water, fuel and medical supplies.
- Use a suitable vehicle and leave enough storage for the finished goods.
- Bank spare cash before starting.
- Plan the collection, processor and buyer locations before loading cargo.
- Expect police attention at illegal fields, processors, dealers and robbery sites.
Common illegal routes
- Weed, heroin, cocaine, meth and ecstasy production
- Moonshine production
- Uranium mining and processing
- Smuggling contracts
- Fuel-station, local-bank and cash-house robberies
- Rebel progression and major vault crimes
General production loop
- Obtain the relevant processing licence.
- Gather or purchase the raw material.
- Transport it to the matching processing site.
- Process the material into the finished product.
- Sell only at the matching illegal trader.
- Move and bank the proceeds safely.
Finished drug sales at the Drug Dealer award gang XP. Moonshine and uranium use their own specialist buyers.