OFFICIAL DOCUMENTATION

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Illegal Activities

Illegal Activities: Before You Begin

Risk, preparation and the basic illegal progression loop.

Illegal Activities: Before You Begin

Illegal activities offer higher-risk progression for civilians. Illegal licences, goods, tools and weapons can lead to arrest, seizure or other in-character consequences.

Read the rules first

  • Server rules always take priority over this mechanical guide.
  • Check initiation, robbery, hostage and major-crime rules before taking part.
  • A visible interaction in game does not remove any roleplay requirement.
  • Do not use this guide to bypass staff instructions or exploit a broken activity.

Recommended preparation

  • Play as a civilian unless the activity specifically supports another faction.
  • Carry food, water, fuel and medical supplies.
  • Use a suitable vehicle and leave enough storage for the finished goods.
  • Bank spare cash before starting.
  • Plan the collection, processor and buyer locations before loading cargo.
  • Expect police attention at illegal fields, processors, dealers and robbery sites.

Common illegal routes

  • Weed, heroin, cocaine, meth and ecstasy production
  • Moonshine production
  • Uranium mining and processing
  • Smuggling contracts
  • Fuel-station, local-bank and cash-house robberies
  • Rebel progression and major vault crimes

General production loop

  • Obtain the relevant processing licence.
  • Gather or purchase the raw material.
  • Transport it to the matching processing site.
  • Process the material into the finished product.
  • Sell only at the matching illegal trader.
  • Move and bank the proceeds safely.

Finished drug sales at the Drug Dealer award gang XP. Moonshine and uranium use their own specialist buyers.

Last updated 08/13/2026 5:05 PM