Permanent Cartels
Locations, capture stages and recurring ownership rewards.
Permanent Cartels
Permanent cartels are persistent capture zones that can be owned by a civilian group or neutralized by a faction. Their map marker shows the current owner after a successful capture.
Active cartel locations
- Southern Drug Cartel — Drug type, 100-metre capture radius
- Church Arms Cartel — Arms type, 100-metre capture radius
- Northern Drug Cartel — Drug type, 50-metre capture radius
- Zaros Bay Arms Cartel — Arms type, 80-metre capture radius
Capture requirements
- Civilians must belong to a group.
- You must be outside a vehicle.
- You must have a weapon equipped.
- Staff gear cannot be used while capturing.
- No other eligible group can remain in the capture zone.
Capturing an unowned cartel
Enter the inner capture area and remain uncontested. Each permanent cartel uses a configured base capture time of approximately 400 seconds.
Taking an owned cartel
An enemy group first reduces the owner's progress to zero. This neutralizes the cartel. The attacking group must then build progress from neutral to fully captured, so taking an owned cartel requires two stages.
If the existing owner returns before the takeover is complete, they can rebuild the lost progress. The on-screen capture display shows Capturing, Neutralizing, Recapturing, Defending or Contested as appropriate.
Capture rewards
Every eligible member of the capturing group inside the zone receives:
- 500 player XP
- Capturing profession progress
- A successful-capture notification
The capture is also recorded against the group's database ID.
Holding rewards
Every 15 minutes, an online civilian gang holding a fully captured permanent cartel receives:
- Group-bank funds based on total online player count
- Player XP for online group members
- Gang XP
The base group-bank payment is total online players multiplied by £1,500. At 60 or more online players, the multiplier becomes £3,500. The Cartel gang perk increases the money reward by five percent.
If no members of the owning group are represented by an active in-game group, the recurring payment cannot be delivered until that group is active again.